![]() One advantage the Grenadier Com has over the Veteran Com is that since it does not increase magazine size, you won’t run out of ammo as quickly using it. This is why I think that the Veteran Com is the best option for that. You can probably see from the results that magazine size plays an important role in Tediore chucking. The actual damage will be a little higher when you take this into account)īaby Maker=45575K (only 1 single damage impact) and 61969K+49575K (two simultaneous impacts)ĭeliverance=22112K (same reasoning as above) These were the numbers that I got:īaby Maker=57168K (only 1 single damage impact) and 71460K+57168K (two simultaneous impacts)ĭeliverance=25047K (I only counted the impact damage because the shotgun’s auto aim shots from the reload throw don’t do as much damage. I used my max stat Fire Bone of the Ancients Relic as well (+47% Cooldown Rate/+39% Fire Damage). Right before testing the damage, I would throw my turret (to get the Battlefront bonus) somewhere where it couldn’t hit any enemies. I tested everything against L80 Stumpy enemies from The Forest (Tiny Tina DLC). My BAR was turned off, and I used the same spec as the one in my signature below. My Purple Expert Veteran Com isn’t the maximum stat OP8 version (max one is +38% Reload Speed/+47% Magazine Size), but it has +5 Steady/+4 Last Ditch Effort/+4 Pressure/+38% Reload Speed/+46% Magazine Size. My Blue Expert Grenadier Com is the maximum stat OP8 version with +6 Steady/+5 Grenadier/+47% Grenade Damage/+32% Explosive Damage Resist. I did some testing on this with my OP8 Fire Hefty Baby Maker (227439 Damage, all Tediore parts), Fire Jam Packed Gunerang (437718 Damage, all Tediore parts) and Fire Gentle Deliverance (208384 x8 Damage, all Tediore parts). The experiment above goes on to compare the damage of the numbers of shots in a single magazine with the added grenade damage: Simply put, the magazine size of the gun is the most important variable in determining the damage of a single Tediore reload. Base Elemental Damage (if gun is elemental).In addition to the correct weapons and class mods (see the gear section), Axton can be built to solo raid bosses and mobs with a build centered around getting the highest damage output from a string of Tediore reloads.Īccording to this thread, the formula for Tediore reloads is understood as (following the patch): (Weapon damage * (1 + Grenade bonuses)) * Shots in clip = Reload damageĪccording to the experimental results from Triad Thunder in the previous thread, there are 4 primary factors that affect the damage of a given Tediore reload. There are inherent properties with all Tediore reloads that can be boosted by some of Axton’s skills. You literally hurl the entire gun at the enemy for a massive damage hit. The gimmick with Tediore is their reload animation. The content lost in this thread includes some of the links, images, and formatting. Feel free to contribute, test, experiment, and critique anything that will make this guide as helpful as possible.This is also a ported thread from the old forums. Disclaimer: This thread is a guide to all things Tediore and Axton.
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