![]() It feels like it fits right into the world of Portal without coming off as gimmicky or ham-fisted. ![]() The UI and overall presentation of the game is strong and charming. It’s a great mix of elements that compliment each other surprisingly well. Additionally, the game drops turrets into the mix, making things even more complicated as you have to take evasive routes and knocking them over from behind into consideration. This one additional mechanic makes the puzzles infinitely more interesting, as you now have to logic your way across multiple points all at once, as opposed to focusing on just one bridge at a time. The goal is to get a single vehicle or fleet of vehicles from the starting point to the end point through the construction of bridges across an ever-more-challenging set of distances.Īdditionally, Portal adds… portals. Gameplay remains the same, however, and there’s nothing wrong with that at all. Portal has all the spit-shine of a proper Valve release, complete with Glados constantly around to mock and prod you. Gone are the semi-cartoonish trappings and backgrounds, jarring UI designs, and overall appearance of the previous games. I couldn’t put my finger on exactly what the issue was, but it was the type of game my eyes always seemed to slide off of as my attention drifted.Īll of that changes with the Portal edition, however. On the one hand, there’s something appealing about its simple puzzle mechanics masquerading as bridge design trappings, but on the other hand there was always something about the visuals that never quite grabbed me. The Bridge Constructor series has always been a bit of an odd one for me.
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